Mario123311 wrote:Pretty much what I expected. Barebones NSMB runner with reused assets. It's not terrible but it really ticks me off when people try to pass things off as "free" only to reveal you DO have to pay ingame - That technically counts as a Microtransaction IMO and I knew it was going to cost money but because a lot of people refuse to read descriptions, Of course this was a recipe for disaster.
From the start, I knew it was going to be a bare-bones game with reused assets. Let's face it: a lot of 2D Mario games in the past 10 years have been that. However, it's not the consumers' fault for not reading the fine print. It's the developer's fault for not clearly labeling the game as 'Super Mario Run DEMO', 'Super Mario Run FREE', etc. A lot of other developers on the App Store CLEARLY label their demos as demos. This is a mobile game; these developers should know that they're making games for people who mostly like bright colors, clean graphics and CLEAR labels.
Of course, this doesn't matter. I kinda expected Nintendo to charge at least a LITTLE bit of money for their game.
Truth be told, I didn't catch the payment section when I read the description. Nevertheless, I bought the full game anyway, because it's actually a pretty fun game.